

I come at this game like many do, as a big fan of the Total War historical games. But the Sega-owned studio in the United Kingdom did its homework, and in the newest game, it came up with a campaign game that pits four Warhammer factions against each other in a race for a single-minded task: Conducting five rituals to gain control of the Great Vortex, a magical maelstrom at the center of the strategic map. It was the first time in 15 years that the franchise moved beyond a historical setting into a fictional universe.

The Warhammer theme was a risk for the Total War studio when it did Total War: Warhammer in 2016.

It is a massive game that seeks to lure fans in from both the richly detailed Warhammer world and the ancient warfare of the Total War games. The Creative Assembly‘s new strategy game, Total War: Warhammer II, debuted last week as the latest release in a series that combines turn-based strategic war, real-time tactical combat, and the fantasy lore of Games Workshop’s Warhammer universe. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.
